Serious Sam Classics Revolution

  • Genre: 3D First Person Shooter in a Classic Arcade Arena Shooter style
  • Remaster of the original "Serious Sam: The First Encounter" and "Serious Sam: The Second Encounter" games bundled with new content
  • Release Date: 30 Aug, 2019
  • Developer: Croteam, Alligator Pit
  • Publisher: Devolver Digital

Meant to be a modern re-release of the Classic non-HD Serious Sam: The First Encounter and The Second Encounter merged together, with a new campaign, Bright Island.


Originally concepted by an intern working at Croteam around 2012, everyone else involved were volunteers from the community. I was included in the "First Team", and came up with the Bright Island campaign idea and design, wrote a design document too. Eventually the game was sort of abandoned after the intern left Croteam; Me and my level designer partner from the Cancelled FPS Game Project team were instructed to pick up the pieces and finish up the new campaign. We were given 3 months; but due to technical issues, we had to finish it up in but a month and a half.


Bright Island Maps


Plans for New Maps

Most of the levels in the Bright Island campaign have been based on what was already made, half-made pieces and chunks, with a few new areas made here and there. As I handled many of them myself, I created these plans for Levels 6 and 9 for my team member to communicate the design idea I had in mind for them.


Map Loading Screen

Original plans for the loading screen of the episode by me, and the finished version by the same environment artist that worked with us on the Cancelled FPS Game Project.