View my Resume as PDF

Full competency and experience overview


Work
  • Serious Sam 3, Croteam - credited as Beta Tester
  • The Talos Principle, Croteam - credited as Beta Tester
  • Serious Sam 4, Croteam - credited as Environment Art, Community Manager, Beta Tester; Level Designer
  • Unannounced Canceled First Person Shooter, Croteam - as Project Manager, Level Design, Gameplay Design, Narrative Design
  • Serious Sam Classics Revolution, Croteam - credited as Level Design
  • Serious Sam Fusion, Croteam - credited as Environment Art and Beta Tester; uncredited Gameplay Designer
  • Serious Sam's Bogus Detour, Crackshell - credited as "Hipshot's go to guy when it comes to Serious stuff"
  • Serious Sam: Tormental, Gungrounds - Writer (Enemy Descriptions)
  • Hammerwatch 2, Crackshell - Level Designer
  • Hammerwatch Anniversary Edition, Crackshell - Level Design, Gameplay Design, Enemy and Boss Design, etc.; Credited as Designer
  • Heroes of Hammerwatch 2, Crackshell – Level Design, Prefab Design

Education
  • 2005-2009 - SZC Mechwart András Vocational School of Engineering and Information Technology, Debrecen, Hungary
  • 2009-2012 - University of Debrecen, Debrecen, Hungary - Pedagogy major, English Linguistics minor, BA
  • 2012-2015 - University of Debrecen, Debrecen, Hungary - Teacher of Pedagogy and English-as-Second-Language, MA

Languages
  • Hungarian (Native)
  • English (Professional)

Skills
  • Broad understanding of game design
  • Level design, Gameplay design (Enemy and Boss gameplay design)
  • Design documentation skills
  • Rapid prototyping skills, including creating fast placeholder graphics if necessary

Software and Technology Competencies
  • Unity, several in-house engines
  • Scripting (LUA, AngelScript)
  • Version control software (Perforce, TortoiseSVN, Git)
  • Blender
  • Krita, Paint.NET