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Full competency and experience overview
Work
- Serious Sam 3, Croteam - credited as Beta Tester
- The Talos Principle, Croteam - credited as Beta Tester
- Serious Sam 4, Croteam - credited as Environment Art, Community Manager, Beta Tester; Level Designer
- Unannounced Canceled First Person Shooter, Croteam - as Project Manager, Level Design, Gameplay Design, Narrative Design
- Serious Sam Classics Revolution, Croteam - credited as Level Design
- Serious Sam Fusion, Croteam - credited as Environment Art and Beta Tester; uncredited Gameplay Designer
- Serious Sam's Bogus Detour, Crackshell - credited as "Hipshot's go to guy when it comes to Serious stuff"
- Serious Sam: Tormental, Gungrounds - Writer (Enemy Descriptions)
- Hammerwatch 2, Crackshell - Level Designer
- Hammerwatch Anniversary Edition, Crackshell - Level Design, Gameplay Design, Enemy and Boss Design, etc.; Credited as Designer
- Heroes of Hammerwatch 2, Crackshell – Level Design, Prefab Design
Education
- 2005-2009 - SZC Mechwart András Vocational School of Engineering and Information Technology, Debrecen, Hungary
- 2009-2012 - University of Debrecen, Debrecen, Hungary - Pedagogy major, English Linguistics minor, BA
- 2012-2015 - University of Debrecen, Debrecen, Hungary - Teacher of Pedagogy and English-as-Second-Language, MA
Languages
- Hungarian (Native)
- English (Professional)
Skills
- Broad understanding of game design
- Level design, Gameplay design (Enemy and Boss gameplay design)
- Design documentation skills
- Rapid prototyping skills, including creating fast placeholder graphics if necessary
Software and Technology Competencies
- Unity, several in-house engines
- Scripting (LUA, AngelScript)
- Version control software (Perforce, TortoiseSVN, Git)
- Blender
- Krita, Paint.NET